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Combining cooperative and adversarial coevolution in the context of pac-man

  • Alexander Dockhorn
  • , Rudolf Kruse

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Abstract

In this paper we discuss our recent approach for evolving a diverse set of agents for both the Pac-Man and the Ghost Team track of the current Ms. Pac-Man vs. Ghost Team competition. We used genetic programming for generating various agents, which were distributed in multiple populations. The optimization includes cooperative and adversarial subtasks, such that Pac-Man is constantly competing against the Ghost Team, whereas the Ghost Team is formed of four cooperatively evolving populations. For the generation of a Ghost Team and calculation of the associated fitness we took one individual from each population. This strict separation preserves the evolution pressure for each population such that respective Ghost Teams compete against each other in developing an efficient cooperation in catching Pac-Man. This approach not only is useful for developing a versatile set of playing agents, but also for adapting the team to the current behavior of the competing populations. Ultimately, we aim for optimizing both tasks in parallel.

OriginalspracheEnglisch
Titel des Sammelwerks2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers Inc.
Seiten60-67
Seitenumfang8
ISBN (elektronisch)9781538632338
DOIs
PublikationsstatusVeröffentlicht - 22 Okt. 2017
Extern publiziertJa
Veranstaltung2017 IEEE Conference on Computational Intelligence and Games, CIG 2017 - New York, USA / Vereinigte Staaten
Dauer: 22 Aug. 201725 Aug. 2017

Publikationsreihe

Name2017 IEEE Conference on Computational Intelligence and Games, CIG 2017

Konferenz

Konferenz2017 IEEE Conference on Computational Intelligence and Games, CIG 2017
Land/GebietUSA / Vereinigte Staaten
OrtNew York
Zeitraum22 Aug. 201725 Aug. 2017

ASJC Scopus Sachgebiete

  • Artificial intelligence
  • Mensch-Maschine-Interaktion
  • Medientechnik

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