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Haptic two-finger contact with textiles

  • Guido Böttcher*
  • , Dennis Allerkamp
  • , Daniel Glöckner
  • , Franz Erich Wolter
  • *Korrespondierende*r Autor*in für diese Arbeit

    Publikation: Beitrag in FachzeitschriftArtikelForschungPeer-Review

    Abstract

    Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a haptic application meeting high requirements in terms of computation speed. Our system allows the user to interact with the fabric using two fingers. The required performance of the system is achieved by introducing an intermediate layer responsible for the simulation of the small part of the surface being in contact with the fingers. Additionally we separate the possible contact situations into different cases, each being individually handled by a specialised contact algorithm.

    OriginalspracheEnglisch
    Seiten (von - bis)911-922
    Seitenumfang12
    FachzeitschriftVisual Computer
    Jahrgang24
    Ausgabenummer10
    Elektronisch veröffentlicht (E-Pub)7 Aug. 2008
    DOIs
    PublikationsstatusVeröffentlicht - Okt. 2008

    ASJC Scopus Sachgebiete

    • Software
    • Maschinelles Sehen und Mustererkennung
    • Computergrafik und computergestütztes Design

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