Zur Hauptnavigation wechseln Zur Suche wechseln Zum Hauptinhalt wechseln

Match Point AI: A Novel AI Framework for Evaluating Data-Driven Tennis Strategies

  • Carlo Nübel*
  • , Alexander Dockhorn
  • , Sanaz Mostaghim
  • *Korrespondierende*r Autor*in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/Sammelwerk/KonferenzbandAufsatz in KonferenzbandForschungPeer-Review

Abstract

Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics [1], [2]. Decision-making problems in real-world sports share many similarities to such domains. Nevertheless, not many frameworks on sports games exist. In this paper, we present the tennis match simulation environment Match Point AI, in which different agents can compete against real-world data-driven bot strategies. Next to presenting the framework, we highlight its capabilities by illustrating, how MCTS can be used in Match Point AI to optimize the shot direction selection problem in tennis. While the framework will be extended in the future, first experiments already reveal that generated shot-by-shot data of simulated tennis matches show realistic characteristics when compared to real-world data. At the same time, reasonable shot placement strategies emerge, which share similarities to the ones found in real-world tennis matches.

OriginalspracheEnglisch
Titel des SammelwerksProceedings of the 2024 IEEE Conference on Games, CoG 2024
Herausgeber (Verlag)IEEE Computer Society
ISBN (elektronisch)9798350350678
ISBN (Print)979-8-3503-5068-5
DOIs
PublikationsstatusVeröffentlicht - 5 Aug. 2024
Veranstaltung6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italien
Dauer: 5 Aug. 20248 Aug. 2024

Publikationsreihe

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (elektronisch)2325-4289

Konferenz

Konferenz6th Annual IEEE Conference on Games, CoG 2024
Land/GebietItalien
OrtMilan
Zeitraum5 Aug. 20248 Aug. 2024

ASJC Scopus Sachgebiete

  • Artificial intelligence
  • Computergrafik und computergestütztes Design
  • Maschinelles Sehen und Mustererkennung
  • Mensch-Maschine-Interaktion
  • Software

Dieses zitieren