Abstract
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coarse physical pointing phase, in which the target can be directly observed on the background surface, and (2) a fine-control virtual pointing phase, in which the target can only be observed through the device display. In two studies, we show that performance cannot be adequately modeled with standard Fitts' law, but can be adequately modeled with a two-component modification. We chart the performance space and analyze users' target acquisition strategies in varying conditions. Moreover, we show that the standard Fitts' law model does hold for dynamic peephole pointing where there is no guiding background surface and hence the physical pointing component of the extended model is not needed. Finally, implications for the design of magic lens interfaces are considered.
| Originalsprache | Englisch |
|---|---|
| Titel des Sammelwerks | CHI '08 |
| Untertitel | Proceedings of the SIGCHI Conference on Human Factors in Computing Systems |
| Seiten | 1409-1418 |
| Seitenumfang | 10 |
| DOIs | |
| Publikationsstatus | Veröffentlicht - 6 Apr. 2008 |
| Extern publiziert | Ja |
| Veranstaltung | 26th Annual CHI Conference on Human Factors in Computing Systems, CHI 2008 - Florence, Italien Dauer: 5 Apr. 2008 → 10 Apr. 2008 |
Konferenz
| Konferenz | 26th Annual CHI Conference on Human Factors in Computing Systems, CHI 2008 |
|---|---|
| Land/Gebiet | Italien |
| Ort | Florence |
| Zeitraum | 5 Apr. 2008 → 10 Apr. 2008 |
ASJC Scopus Sachgebiete
- Software
- Mensch-Maschine-Interaktion
- Computergrafik und computergestütztes Design
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