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About Two Physical Interaction Metaphors: Narrowing the Gap between the Virtual and the Real World

  • Antonio Krüger
  • , Johannes Schöning*
  • , Markus Löchtefeld
  • , Frank Steinicke
  • , Michael Rohs*
  • *Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Abstract

In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increase the degree of the interaction experience in virtual worlds, the second uses the physical properties of the real world to enhance the augmented reality experience. The first idea uses the physical world to constraint the interaction in the virtual world. The second idea embeds virtual information into the physical world by respecting its physical properties.

Original languageEnglish
Title of host publicationISUVR 2009
Subtitle of host publication2009 International Symposium on Ubiquitous Virtual Reality
Pages11-14
Number of pages4
DOIs
Publication statusPublished - 4 Sept 2009
Externally publishedYes
Event2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009 - Gwangju, Korea, Republic of
Duration: 8 Jul 200911 Jul 2009

Conference

Conference2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009
Country/TerritoryKorea, Republic of
CityGwangju
Period8 Jul 200911 Jul 2009

ASJC Scopus subject areas

  • Artificial Intelligence
  • Software

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