Abstract
In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increase the degree of the interaction experience in virtual worlds, the second uses the physical properties of the real world to enhance the augmented reality experience. The first idea uses the physical world to constraint the interaction in the virtual world. The second idea embeds virtual information into the physical world by respecting its physical properties.
| Original language | English |
|---|---|
| Title of host publication | ISUVR 2009 |
| Subtitle of host publication | 2009 International Symposium on Ubiquitous Virtual Reality |
| Pages | 11-14 |
| Number of pages | 4 |
| DOIs | |
| Publication status | Published - 4 Sept 2009 |
| Externally published | Yes |
| Event | 2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009 - Gwangju, Korea, Republic of Duration: 8 Jul 2009 → 11 Jul 2009 |
Conference
| Conference | 2009 International Symposium on Ubiquitous Virtual Reality, ISUVR 2009 |
|---|---|
| Country/Territory | Korea, Republic of |
| City | Gwangju |
| Period | 8 Jul 2009 → 11 Jul 2009 |
ASJC Scopus subject areas
- Artificial Intelligence
- Software
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