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An evolution strategy with progressive episode lengths for playing games

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Abstract

Recently, Evolution Strategies (ES) have been successfully applied to solve problems commonly addressed by reinforcement learning (RL). Due to the simplicity of ES approaches, their runtime is often dominated by the RL-task at hand (e.g., playing a game). In this work, we introduce Progressive Episode Lengths (PEL) as a new technique and incorporate it with ES. The main objective is to allow the agent to play short and easy tasks with limited lengths, and then use the gained knowledge to further solve long and hard tasks with progressive lengths. Hence allowing the agent to perform many function evaluations and find a good solution for short time horizons before adapting the strategy to tackle larger time horizons. We evaluated PEL on a subset of Atari games from OpenAI Gym, showing that it can substantially improve the optimization speed, stability and final score of canonical ES. Specifically, we show average improvements of 80% (32%) after 2 hours (10 hours) compared to canonical ES.

Original languageEnglish
Title of host publicationProceedings of the 28th International Joint Conference on Artificial Intelligence, IJCAI 2019
EditorsSarit Kraus
PublisherAAAI Press/International Joint Conferences on Artificial Intelligence
Pages1234-1240
Number of pages7
ISBN (Electronic)9780999241141
DOIs
Publication statusPublished - 2019
Externally publishedYes
Event28th International Joint Conference on Artificial Intelligence, IJCAI 2019 - Macao, China
Duration: 10 Aug 201916 Aug 2019

Publication series

NameIJCAI International Joint Conference on Artificial Intelligence
ISSN (Print)1045-0823

Conference

Conference28th International Joint Conference on Artificial Intelligence, IJCAI 2019
Country/TerritoryChina
CityMacao
Period10 Aug 201916 Aug 2019

ASJC Scopus subject areas

  • Artificial Intelligence

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