Abstract
Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.
| Original language | English |
|---|---|
| Title of host publication | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
| Publisher | IEEE |
| Pages | 254-256 |
| Number of pages | 3 |
| ISBN (Electronic) | 979-8-3503-4839-2 |
| ISBN (Print) | 979-8-3503-4840-8 |
| DOIs | |
| Publication status | Published - 2023 |
Projects
- 1 Finished
-
Research Training Group 1931/2: SocialCars - Cooperative (De)centralized Traffic Management
Sester, M. (Principal Investigator), Fidler, M. (Principal Investigator), Cheng, H. (Project staff), Fuest, S. (Project staff), Li, Y. (Project staff) & Yuan, Y. (Project staff)
1 Oct 2018 → 30 Sept 2023
Project: Research
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