Skip to main navigation Skip to search Skip to main content

Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework

Vinu Kamalasanan, Melanie Krüger, Monika Sester

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Abstract

Mixed Reality could be used as a safe testbed to capture behavioural data of pedestrians when interacting with other road users, such as cyclists, by introducing a virtual cyclist. However for such real to virtual interaction to be more realistic, the cyclist GameObjects in Unity have to look and move similar to a real cyclist. The existing available 3D cyclist are currently not well suited for such interacting scenarios as they are assets based on prerecorded animations. In this work-in-progress paper we discuss our design of a 3D cyclist GameObject for interactions in Unity. We also explain how we exploit a mixed reality visualisation tool (i.e., Microsoft Spectator View) for our setup, allowing a second person view of a Hololens MR application. We further discuss the scenarios that we consider for a pedestrian-cyclist interaction with this work.

Original languageEnglish
Title of host publication2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublisherIEEE
Pages254-256
Number of pages3
ISBN (Electronic)979-8-3503-4839-2
ISBN (Print)979-8-3503-4840-8
DOIs
Publication statusPublished - 2023

Cite this