Abstract
Progressive coding is a valuable technique for networked immersive media. As users approach objects in an immersive environment, progressive coding enables a gradual improvement of content quality. This effectively reduces bandwidth consumption compared to non-progressive methods that require to fully exchange a content representation by an independent, new representation. In this work, we introduce an approach to progressively code point cloud attributes in a learned manner by compressing quantization residuals of each preceding representation through a learned, lightweight transformation in the entropy bottleneck. This allows to progressively reduce quantization errors using a single model in an end-to-end learning manner given the quantization residuals. In contrast to the state of the art that conditions the compression on a fixed rate-distortion, i.e. it requires an ensemble of models to build an adaptive streaming system, our approach requires only a single model during compression and decompression. We present preliminary results of our method, showing bandwidth savings for the scenario of a user approaching an object and gradually transitioning from low to high quality representations.
| Original language | English |
|---|---|
| Title of host publication | MMVE 2024 - Proceedings of the 2024 16th International Workshop on Immersive Mixed and Virtual Environment Systems |
| Pages | 78 - 84 |
| Number of pages | 7 |
| ISBN (Electronic) | 9798400706189 |
| DOIs | |
| Publication status | Published - 15 Apr 2024 |
Keywords
- 6DOF
- Adaptive Streaming
- Point Cloud
- Virtual Reality
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software
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