Skip to main navigation Skip to search Skip to main content

Structured Exposure Achieves High Acceptance of Immersive Technology Among Medical Students and Educators

  • Jonas Einloft
  • , Simon Bedenbender
  • , Malte Michelsen
  • , Hendrik L. Meyer
  • , Philipp G. Russ
  • , Alexander Heidtmann
  • , Martin C. Hirsch
  • , Ivica Grgic

Research output: Contribution to journalArticleResearchpeer review

Abstract

Virtual reality (VR) is a potent educational tool with untapped potential in medical training. However, its integration into medical schools faces challenges such as cybersickness and hesitancy among medical students and professionals. Notably, there has been no systematic assessment of the acceptance of medical educational VR applications by both students and educators. In our single-center study, we enrolled 133 medical students and 14 medical educators. Following a practical demonstration of the established VR anatomy application, Sharecare YOU VR, participants completed a self-reporting survey based on the Technology Acceptance Model (TAM), exploring user acceptance of information technologies and focusing on perceived usefulness (PU), perceived ease of use (PEU), and attitude toward using (ATU). We also sought insights into potential future applications of VR in medical education. Our findings indicate a high level of acceptance among medical students and educators upon structured exposure to VR with significantly positive responses for all three TAM variables (PU, PEU, and ATU). Intriguingly, hands-on experience influenced acceptance. Students envisioned VR's benefits in anatomy, surgery, emergency medicine, and communication skill training with patients. Both students and educators believed that VR could enhance traditional approaches and complement the existing curriculum, anticipating improved preparedness for medical students through VR training applications. In conclusion, our results demonstrate the receptivity of both students and educators to immersive technologies, including VR, in medical education. Importantly, the data suggest that the adoption of VR in this field would be welcomed rather than resisted, potentially enhancing students' self-efficacy and enriching the medical school curriculum.

Original languageEnglish
Pages (from-to)363-371
Number of pages9
JournalCyberpsychology, Behavior, and Social Networking
Volume27
Issue number6
E-pub ahead of print19 Jun 2024
DOIs
Publication statusPublished - Jun 2024
Externally publishedYes

Keywords

  • extended reality (XR)
  • future in teaching
  • immersive technologies
  • medical education
  • technology acceptance model
  • virtual reality (VR)

ASJC Scopus subject areas

  • Communication
  • Social Psychology
  • Human-Computer Interaction
  • Applied Psychology
  • Computer Science Applications

Cite this