Abstract
Realistically modelling behaviour and interaction of heterogeneous road users (pedestrians and vehicles) in mixed-traffic zones (a.k.a. shared spaces) is challenging. The dynamic nature of the environment, heterogeneity of transport modes, and the absence of classical traffic rules make realistic microscopic traffic simulation hard problems. Existing multi-agent-based simulations of shared spaces largely use an expert-based approach, combining a symbolic (e.g. rule-based) modelling and reasoning paradigm (e.g. using BDI representations of beliefs and plans) with the hand-crafted encoding of the actual decision logic. More recently, deep learning (DL) models are largely used to derive and predict trajectories based on e.g. video data. In-depth studies comparing these two kinds of approaches are missing. In this work, we propose an expert-based model called GSFM that combines Social Force Model and Game theory and a DL model called LSTM-DBSCAN that manipulates Long Short-Term Memories and density-based clustering for multi-agent trajectory prediction. We create a common framework to run these two models in parallel to guarantee a fair comparison. Real-world mixed traffic data from shared spaces of different layout are used to calibrate/train and evaluate the models. The empirical results imply that both models can generate realistic predictions, but they differ in the way of handling collisions and mimicking heterogeneous behaviour. Via a thorough study, we draw the conclusion of their respective strengths and weaknesses.
| Original language | English |
|---|---|
| Title of host publication | Multi-Agent-Based Simulation XXI |
| Subtitle of host publication | 21st International Workshop, MABS 2020, Revised Selected Papers |
| Editors | Samarth Swarup, Bastin Tony Savarimuthu |
| Place of Publication | Cham |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 13-27 |
| Number of pages | 15 |
| ISBN (Electronic) | 978-3-030-66888-4 |
| ISBN (Print) | 9783030668877 |
| DOIs | |
| Publication status | Published - 19 Jan 2021 |
| Event | 20th International Workshop on Multi-Agent-Based Simulation, MABS 2020 - Auckland, New Zealand Duration: 10 May 2020 → 10 May 2020 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 12316 LNAI |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 20th International Workshop on Multi-Agent-Based Simulation, MABS 2020 |
|---|---|
| Country/Territory | New Zealand |
| City | Auckland |
| Period | 10 May 2020 → 10 May 2020 |
Keywords
- Deep learning
- Game theory
- Mixed-traffic interaction
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science
Projects
- 1 Finished
-
Research Training Group 1931/2: SocialCars - Cooperative (De)centralized Traffic Management
Sester, M. (Principal Investigator), Fidler, M. (Principal Investigator), Cheng, H. (Project staff), Fuest, S. (Project staff), Li, Y. (Project staff) & Yuan, Y. (Project staff)
1 Oct 2018 → 30 Sept 2023
Project: Research
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