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Trajectory Modelling in Shared Spaces: Expert-Based vs. Deep Learning Approach?

Hao Cheng*, Fatema T. Johora, Monika Sester, Jörg P. Müller

*Corresponding author for this work

Research output: Chapter in book/report/conference proceedingConference contributionResearchpeer review

Abstract

Realistically modelling behaviour and interaction of heterogeneous road users (pedestrians and vehicles) in mixed-traffic zones (a.k.a. shared spaces) is challenging. The dynamic nature of the environment, heterogeneity of transport modes, and the absence of classical traffic rules make realistic microscopic traffic simulation hard problems. Existing multi-agent-based simulations of shared spaces largely use an expert-based approach, combining a symbolic (e.g. rule-based) modelling and reasoning paradigm (e.g. using BDI representations of beliefs and plans) with the hand-crafted encoding of the actual decision logic. More recently, deep learning (DL) models are largely used to derive and predict trajectories based on e.g. video data. In-depth studies comparing these two kinds of approaches are missing. In this work, we propose an expert-based model called GSFM that combines Social Force Model and Game theory and a DL model called LSTM-DBSCAN that manipulates Long Short-Term Memories and density-based clustering for multi-agent trajectory prediction. We create a common framework to run these two models in parallel to guarantee a fair comparison. Real-world mixed traffic data from shared spaces of different layout are used to calibrate/train and evaluate the models. The empirical results imply that both models can generate realistic predictions, but they differ in the way of handling collisions and mimicking heterogeneous behaviour. Via a thorough study, we draw the conclusion of their respective strengths and weaknesses.

Original languageEnglish
Title of host publicationMulti-Agent-Based Simulation XXI
Subtitle of host publication21st International Workshop, MABS 2020, Revised Selected Papers
EditorsSamarth Swarup, Bastin Tony Savarimuthu
Place of PublicationCham
PublisherSpringer Science and Business Media Deutschland GmbH
Pages13-27
Number of pages15
ISBN (Electronic)978-3-030-66888-4
ISBN (Print)9783030668877
DOIs
Publication statusPublished - 19 Jan 2021
Event20th International Workshop on Multi-Agent-Based Simulation, MABS 2020 - Auckland, New Zealand
Duration: 10 May 202010 May 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12316 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference20th International Workshop on Multi-Agent-Based Simulation, MABS 2020
Country/TerritoryNew Zealand
CityAuckland
Period10 May 202010 May 2020

Keywords

  • Deep learning
  • Game theory
  • Mixed-traffic interaction

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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