Abstract
When trying to avoid collision in a scene with other persons, one makes an initial guess of a location where the conflict might happen before choosing paths. Then the estimated conflict spot serves as a deciding factor in choosing a safe trajectory to avoid the intruder. However, the predicted collision point is subject to one's estimate of the other person's future movement. The prediction is linked to guess made with a degree of uncertainty.
| Original language | English |
|---|---|
| Title of host publication | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 310-312 |
| Number of pages | 3 |
| ISBN (Electronic) | 9798331514846 |
| ISBN (Print) | 979-8-3315-2563-7 |
| DOIs | |
| Publication status | Published - 8 Mar 2025 |
| Event | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Saint-Malo, France Duration: 8 Mar 2025 → 12 Mar 2025 |
Conference
| Conference | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 |
|---|---|
| Abbreviated title | IEEE VR 2025 |
| Country/Territory | France |
| City | Saint-Malo |
| Period | 8 Mar 2025 → 12 Mar 2025 |
Keywords
- collision avoidance
- interaction
- path prediction
- walking behaviours
ASJC Scopus subject areas
- Media Technology
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction
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